World: Apoth - North East Coast
7/17/24
- Religious Symbols of Lothandar.
- Encountered some kind of puzzle with a bowl and religious items.
- Windy Bridge Room:
- Stole a necklace, which woke up zombies.
- The necklace makes him happy but doesn’t appear to be magical.
7/24/2024 - To Rohendahl - Our HQ is known as “The Roost”
- A merchant wagon, led by a horse, passed by us, covered in a wagon.
- Jade figurines in the back.
- Rellik raises an… (cut off).
At the Roost:
- Intro Grayvin via barfight (Orgs, wolves & rangers).
- Mandy: Offers a 10 gold contract.
- After discussing zombies, we agree to an additional 2gp hazard pay for not talking about them.
- Rellik and Finn toss Grayvin a gold piece each.
- Arkanis the Wizard - Didn’t catch his deal.
7/31/2024
- Roland (David) wanted to visit a quartermaster at the start of the session.
- Buys a rapier, receives a whetstone, and conditioning oil (adds 1d6).
- Also buys a bagpipe, haggling unsuccessfully, and picks up beginners’ pipes.
Locations:
- Wizard Tower
- St. James Infirmary
- Offered to do cartography work in exchange for insight on a potential job.
Insights:
“Dwarven temple, history is vague. The entrance was hidden for years. Archeologist Jenny unearthed it. Shrine to ancient heroes. The only thing known about it is its existence.”
- Offered to do cartography work in exchange for insight on a potential job.
Events:
- Grundle and Gravyn steal from the wizard. Trinkets and potions are taken.
- Gravyn tastes a potion, making his mouth numb. A bird is now following him.
- Grundle stole an immovable rod and a cursed ring that compels him to speak in rhymes.
Travel to the Dig Site
- The journey is largely uneventful.
- During my watch shift, an old woman approached from the south, heading to Teyvor.
- Her name is Baba, and she’s originally from Yeboah in the desert.
- Smoked with her.
- Evidently, I am very high.
8/14/24
- Wake up - Still very high.
- Made “Corned Beef Hash.”
- Aelix is anxious, consoled by Grayvin.
Overturned Cart Encounter:
- Scarecrow Guy: Aelix gets shot with an arrow, and the guy runs off.
- Grayvin gives chase, Grundle inspects the cart and gets shot.
- Grayvin tackles and grapples the assailant.
- The guy is shot in the hand by Relik.
- The crates are from EBTC (East Bay Trading Company).
- A LOT of lecturing Relik to stop being a douchebag.
Exploration of the Structure:
- Infrastructure is destroyed.
- Entered a fine craftsmanship structure.
- Wreckage and a stone door with sigils are inside, along with tents outside.
- This must be the Archeologist caravan.
Rest and Discovery
- Temple to Dumathoin: A dwarven god.
- Translator Thar hasn’t returned for 5 days from the temple.
- Foul-smelling person with chunks missing from their arm.
- Blue Flame Sconces: Something about a withered tree.
- Toots gets a thorn in his tongue.
- Encounter a ghast after a long battle.
- The group moves on, discussing why the dwarves were zombified.
- Aelix takes rubbings of Dwarvic runes for Rohendal Academy.
Rest and Next Steps
- Plan to clear out the bad guys by blowing up the undead.
9/4/24 - Return to the Ruins
- Aelix and Jenny (the archeologist) discuss explosive powder. Jenny gives the party some bricks of it.
- Grayvin offers more work opportunities before turning in.
- Roland picks the coziest tent to sleep in.
- Aelix struggles to sleep.
Misty, Foggy Day
- Smoke is seen in the distance, likely a cooking fire.
- Aelix enters, blending in poorly. Roland jams with his lute (nat 20 [25]), earning some coin.
The Innkeeper, Barsom
- Roland orders a rough mutton shawarma.
- Locals gossip about Relik and Tootie’s sins.
Return to the Roost & Next Job
- Met Mandy: The group wasn’t expecting undead involvement.
- Reward: 20gp (bonus hazard pay due to Roland’s persuasion).
- Next job is a security detail escorting a caravan from the dig site.
Session 5 - (9/11/2024)
At the Campsite
- Rel: Busy packing up the caravans.
Ambush Discovery
- Trap: We discover what turns out to be a trap, setting the stage for an ambush.
- Attackers: The attackers appear to be goblins.
- Marking: One of the goblins is wearing a marking of a red hand.
Escape Plan
- Quick Egress: As soon as the trap is destroyed and the ambushers reveal their positions, we decide to egress quickly.
- Minimal Injury: Despite the ambush, we suffer only minor injuries, making this our least violent job to date—a very successful outing.
Biobreak
Heard something about:
“The Knights of Dwimmer rest here.”
Tipping Off the Authorities
- Authorities: We discuss raising our findings to the authorities.
- Forgery: Grayvin forges handwriting, and we conspire to find a street urchin to post a warning about the Red Hand Goblins.
Rewards
- 20GP and Two Health Potions:
- Rellik takes the health pots.